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[The Division Resurgence] – Build Engineer (W/M/NB) Job Opening In Paris – Now Hiring Ubisoft


Job description

Job Description

Be part of the team bringing The Division Resurgence, an action role-playing game to its full potential.

As the Release Build Specialist, your contributions will directly impact the development and create immersive experience for players on both iOS and Android devices.

You will manage and automate workflows, oversee code and asset repositories, and ensure seamless CI/CD pipeline operations.

You'll collaborate with various teams to ensure high-quality releases, leveraging your technical expertise and strong organizational skills.

Project Workflow Development and Automation:

Collaboration and Development: 

  • Collaborate with the PROD team to develop and release workflows that best fit the project's goals and constraints.

  • Implement and automate these processes by appropriately configuring various project tools (repositories, build systems, ticketing, etc.).

  • Repository Management: 

  • Manage the different code and asset repositories necessary for constructing various versions of the game for all targeted platforms (Android, iOS, Windows).

  • Ensure proper use of these repositories through best practices, ensuring the rest of the team is aware of the protocols.

  • Maintain clear separation between different development streams and ensure proper propagation of fixes.

  • Continuous Integration and Deployment :

    CI/CD Pipeline: 

  • Set up, maintain, adapt, and improve the Continuous Integration/Continuous Deployment (CI/CD) pipeline throughout the project's lifecycle.

  • Ensure constant availability of client builds and server environments for the project.

  • Build System Monitoring: 

  • Ensure the proper functioning of the build farm considering in view of its various constraints (space on the NAS, size of the builds, archiving, bandwidth, versioning).

  • Ensure tracking of development and share this tracking info with the team.

  • Release Management Interface: 

  • Act as the interface between the project and the Mobile Release Management team, which handles public release deployments across different target platforms.

  • Guarantee, in collaboration with QA and QC teams, that the quality of public releases meets the project's expectations and the requirements of Release management team & Ubisoft.

  • Team Collaboration

  • Collaborate with the leads of various realization teams to specify different working environments.

  • Provide training and support to production teams.

  • Qualifications

    Behavioral Skills

  • Highly organized with ability to manage and integrate large volumes of game data.

  • Handle the ambiguity and challenges inherent in game development projects with confidence and clarity.

  • Excellent analytical and investigative skills to troubleshoot and resolve issues.

  • Able to communicate clearly both written and verbally in English.
  • Capable of working as part of a team (PROD, QA, QC, RMM) but also able to be autonomous as required.

  • Confident in communicating any difficulties or issues encountered.

  • Strong interest in video games and new technologies.

  • Technical Skills

  • Mastery of source control in general - Git and Perforce in particular.

  • Familiarity with the three main desktop/server platforms (GNU/Linux, OSX, Windows) and associated configuration/build setup tasks.

  • Proficient in Google Play Store and iOS/Apple publishing platforms.

  • Proficient in scripting/programming languages across all operating systems (Python, for example).

  • Capable of defining and maintaining a server environment based on Kubernetes with Helm.

  • Familiarity with game engines (e.g., Unity, Unreal Engine) is a big plus 
  • Required Skill Profession

    Computer Occupations


    • Job Details

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