Job Description
You will join the Build & Orchestration team, part of the IT Games & Studios (ITG&S) group.
This distributed and multidisciplinary team includes system administrators, developers, and DevOps engineers.
Together, they support and evolve the infrastructure and services powering game development pipelines used by Ubisoft studios worldwide.
The DevOps Engineer will contribute to scalable, reliable, and high-performance services that directly impact game production.
This role combines system operations with strong development expertise, and includes collaboration with various production teams across the organization.
Main missions:
Operate, maintain, and enhance our build orchestration infrastructureCollaborate with game production teams to support custom pipelines and toolsSupport Linux-based applications, operate in Kubernetes environmentsDevelop and scale backend services to optimize build distribution performanceDesign and maintain scripts to automate routine maintenance tasks and ensure system reliability.Deep dive into existing codebases or CI/CD pipelines to resolve problems efficiently.Troubleshoot full-stack issues from infrastructure to application levelImplement observability and monitoring solutionsPromote automation and DevOps best practices throughout the development lifecycle.Participate in a global on-call rotationQualifications
Experiences
Experience in operating infrastructure in production Linux environmentsTrack record in managing Kubernetes and CI/CD pipelinesExperience working in international, cross-functional teamsSkills and knowledge
Advanced knowledge of Linux, Kubernetes, Terraform, Ansible/ChefMonitoring with tools like Prometheus, Grafana, ELK, OpenTelemetryProficiency in Python, C#, or GoHands-on with CI/CD and automation best practicesStrong communication, problem-solving and teamwork skillsBonus if you have
Experience in the gaming industry or large-scale content distribution systems.GitOps tools such as ArgoCD or Flux.Knowledge of Windows and macOS environments.