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Animation Programmer - Projet non annoncé - F/H/NB Job Opening In Montreuil – Now Hiring Ubisoft


Job description

Description du poste

Sous la responsabilité du Technical Director du projet, ce poste vous permettra de prendre en charge les missions suivantes: 

  • Participer à la gestion du pipeline de création des personnages et de leurs animations au sens large (facial et body),
  • Développer des outils et des systèmes d'animation à destination des équipes techniques,
  • Développer des outils et des systèmes pour gérer des transitions complexes entre les animations,
  • Développer des techniques d’animations procédurales et d'IK.
  • Qualifications

  • Vous disposez d'une formation en informatique, idéalement orientée vers le jeu vidéo, 
  • Vous avez une bonne expérience en programmation de jeux vidéos, notamment sur des sujets liés à l'animation, 
  • Vous êtes à l'aise sur le C++ et vous possédez une forte capacité à débuguer et à vous plonger dans des bases de code complexes, 
  • Vous avez de solides notions en mathématiques 3D et en physique, 
  • Votre parcours vous permet de maitriser des techniques liées à l'animation (motion matching, rigging, IK, animation faciale...etc)
  • C'est un plus si vous avez un des éléments ci-dessous: 

  • Connaissance de l'Unreal Engine 5 et de ses propres systèmes d'animation
  • Expérience de travail avec d'autres systèmes liés à l'animation comme les 3C, l'IA ou les cinématiques
  • Connaissance des logiciels d'animation comme Motion Builder, Maya ou HumanIK
  • Connaissance d'un langage de scripting comme Python
  • Required Skill Profession

    Entertainers And Performers, Sports And Related Workers


    • Job Details

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    Unlock Your Animation Programmer Potential: Insight & Career Growth Guide


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